Triada (Professional Project)
Triada was a project I worked on with a group of students as part of our 3rd Year Professional Project. The idea for this game was a collaboration of us brainstorming our own brief. Within the project I have worked as a Game Designer, Co-Producer, 3D Artist. The elements visible within gameplay which I worked on are: Monster models and textures, UI, Crystals models and textures, rock boulder models and textures, Island base model and texture.
Roles: Game Designer, Co-Producer, 3D Artist
Platform: PC
Samurai Zen (Student Project)
This is a game I designed and developed as part of my university work. The core focus of this project was to develop a game/system mechanics which would aid the player in exploring the level.
Engine: Unreal Engine | Platform: PC
Genre: Platformer/Puzzle
Pyramid Amaze (Game-Jam)
Pyramid Amaze was a project I worked on as part of Online Together Jam - YMCA. It's a Puzzle/Platformer where two players would join forces to get each other through the obstacles. Although this prototype hasn't reach it's completion I was happy with the progress done in such short amount of time. In this project I handled applying Mixamo animations, Voxel art, coin mechanic.
Roles: Game Designer, Artist, Producer
Engine: Unreal Engine | Platform: PC
Critical Harmony (Student Project)
Critical Harmony is a Beat em' up game which I've co-created with a group of students as part of one of the modules. I've greatly developed my UI/UX skillset throughout this project.
Roles: UI/UX Designer, Game Designer
Engine: Unity | Platform: PC
Shinobi Game (Student Project)
This particular project was fully developed by me with focus on creating a good intuitive level experience. Player is placed within a shinobi course where through trial and error they must try and complete it by collecting scrolls which can unlock the passage.
Engine: Unreal Engine | Platform: PC
Genre: FPS, Platformer, Puzzle